📄 Abstract
This study aimed to examine the effectiveness of SPELLQUEST: Different Gamified Activities in enhancing the spelling proficiency of Grade 8 students at Asuncion National High School. Using a pre-experimental quantitative-descriptive design, the intervention incorporated various gamified strategies such as Scrabble, Word Factory, and Spelling Bee to reinforce spelling rules and build vocabulary through active, enjoyable participation. Students proficiency was measured using a pre-test and post-test. Results showed that the pre-test mean score was M = 26.23 (52.46%, Moderate), reflecting limited mastery of spelling rules. Following the intervention, the post-test mean score significantly increased to M = 42.91 (85.82%, High), demonstrating notable improvement. A paired-samples t-test confirmed a statistically significant difference (t = 10.2, p < .001), and the computed Cohens d value of 2.17 indicated a very large effect size, highlighting the substantial impact of the intervention. Qualitative analysis of student interviews revealed five key themes: transformation of spelling struggles into engaging learning, increased confidence, positive shifts in attitudes, improved handling of spelling challenges, and heightened motivation. In conclusion, the findings affirm that gamified interventions such as SPELLQUEST can meaningfully improve spelling proficiency and foster positive learning experiences, making them a valuable strategy for classroom instruction.
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📚 How to Cite:
Louilyn U. Magallanes, Cymon George A. Torres, Trixie M. Villanueva , SPELLQUEST: DIFFERENTIATED GAMIFIED ASSESSMENTS FOR SPELLING PROFICIENCY INTERVENTION PLAN AMONG GRADE 8 STUDENTS IN ASUNCION NATIONAL HIGH SCHOOL , Volume 11 , Issue 11, November 2025, EPRA International Journal of Multidisciplinary Research (IJMR) , DOI: https://doi.org/10.36713/epra25077